Developing AI enemies that can detect the player, engage the player, lose track of the player, and slowly go back to their assigned position. AI also give off sound bites that differ based on location of the AI(which is fixed currently in this tester) and their current state. Enemies and the player have a very rudimentary combat system. All scripts are developed by me and all sound is recorded and edited by me. AI currently have two idle modes, Guard and Patrol. Patrol allows for enemies to move from one point to another, while Guard keeps them idle at a fixed location. All enemies move to a random position out of four around the player when engaging to prevent enemies from pushing the player and to make sure that all the enemies don't clump up together and actually surround the player.

StatusReleased
PlatformsHTML5
AuthorAxiom_Games
Made withUnity

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