Space SHMUP (Extension of Gibson Bond)
Framework of the SHMUP is based on the tutorial provided by Jeremy Gibson Bond in his Introduction to GAME DESIGN, PROTOTYPING, and DEVELOPMENT (2nd edition)
I extended the game by giving most of the enemy types weapons as well as a new weapon type, the phaser. The phaser shoots two projectiles that wave back and forth as if they are moving on intersecting wave frequencies
Status | Prototype |
Platforms | HTML5 |
Author | Axiom_Games |
Genre | Shooter |
Made with | Unity |
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