SplashDown
A 2-D sidescroller infinite runner. The goal of the game is to go on as long of a run as possible while accumulating the most points from doing jumps and air tricks. The player gains speed from using undertows and loses speed from hitting obstacles, a run ends when the player looses too much speed and gets caught by the entity or doesn’t have enough speed to make it over an island and crashes. We will be using Unity 2-D scene.
| Published | 7 days ago |
| Status | Released |
| Platforms | HTML5 |
| Rating | Rated 2.5 out of 5 stars (2 total ratings) |
| Author | Axiom_Games |
| Made with | Unity |
| Tags | 2D, Pixel Art, Singleplayer, Unity |
| Content | No generative AI was used |
Comments
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This was very fun and reminded me of my good ol' My Dolphin Show days! The music was very nice and fit the game well, though it didn’t start playing for me until about a minute in. I also really liked the art, especially the dolphin. Doing tricks was a lot of fun, and I especially enjoyed all the little messages after each round.
My critiques are mostly nitpicks, as they didn’t have a major effect on the game, but here they are: I found it a bit confusing that the space key is used both for jumping out of the water and maneuvering while in the water. Sometimes I got stuck at the top and could only jump out. Also, having space make the dolphin go down instead of up when not positioned to jump out felt unintuitive. Finally, I found it a bit odd that tricks are performed using WASD, while the prompts show arrow keys. I didn't have trouble with that, but others might.
Like I said, these are minor issues and didn’t really ruin the experience. Great job on your entry, and congratulations on getting an honorable mention!